City: Gëv-rik Hadfow

Gëv-rik Hadfow

Gëv-rik Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceḾoůma H́ueo̊ Moot
RegionZíhwdikzù Holt
Founded1362
Community LeaderLord Nyhn
Area27 km2 (10 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation2378 m (7801 ft)
Average Yearly Precipitation154 cm/y (60 in/y)
Population6495
Population Density240 people per km2 (649 people per mi2)
Town AuraConjuration
Naming
Native nameGëv-rik Hadfow
Pronunciation/gɛv/ /rik/
Direct Translation[resident; tenant] [habit]
Translation[Not Yet Translated]

Gëv-rik Hadfow (/gɛv/ /rik/ [resident; tenant] [habit]) is a subtropical City located in the Ḿoůma H́ueo̊ Moot of the Rosid.

The name Gëv-rik Hadfow is derived from the Goblin language, as Gëv-rik Hadfow was founded by Dhighohz, who was culturaly Wood Elf.

Climate

Gëv-rik Hadfow has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a freezing 0°C (32°F). Gëv-rik Hadfow receives an average of 154 cm/y (60 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Gëv-rik Hadfow covers an area of nearly 27 km2 (10 mi2), and an average elevation of 2378 m (7801 ft) above sea level.

Overview

Gëv-rik Hadfow was founded durring the late 15th century in winter of the year 1362, by Dhighohz. The establishment of Gëv-rik Hadfow was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Dhighohz struck deals with nearby nations and communities to establish Gëv-rik Hadfow as a prison colony.

Gëv-rik Hadfow was built using the conventions of Wood Elf durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Gëv-rik Hadfow is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Gëv-rik Hadfow is is constructed arround a series of restrictive paverstone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Gëv-rik Hadfow's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The city's top tier civilian fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

A look around Gëv-rik Hadfow gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes.

Civic Infrastructure

Gëv-rik Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Gëv-rik Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Gëv-rik Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Gëv-rik Hadfow's parks.

Gëv-rik Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gëv-rik Hadfow.

Gëv-rik Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Gëv-rik Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Gëv-rik Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Gëv-rik Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Gëv-rik Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gëv-rik Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gëv-rik Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gëv-rik Hadfow's public wards, blessings, and other arcane systems.

Gëv-rik Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Gëv-rik Hadfow's grid is powered by a direct leyline tap.

Gëv-rik Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Gëv-rik Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Gëv-rik Hadfow's natural decorations nor waterways.

Gëv-rik Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Gëv-rik Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Gëv-rik Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

There’s more than one leader in Gëv-rik Hadfow, but at least some of them are at each other’s throats. It might be a conflict between formal leadership and informal authorities, or it could be a struggle among civil officials. Their interests might diverge sharply, or it could be a personal grudge that’s boiled over. Outside threats and internal problems are likely being ignored until the power struggle is resolved.

Gëv-rik Hadfow's garrison was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

In Gëv-rik Hadfow tiny harmless tornadoes plague the town.

The Caypup near Gëv-rik Hadfow are known to be more aggressive than normal.

Gëv-rik Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves square dance to channel Charm energies of tier 3 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 12
  • Farmers: 20
  • Farm Laborer: 32
  • Hunters: 19
  • Milk Maids: 16
  • Ranchers: 8
  • Ranch Hands: 18
  • Shepherds: 15
    • Farmland: 26109 m2
    • Cattle and Similar Creatures: 1623
    • Poultry: 19485
    • Swine: 1299
    • Sheep: 64
    • Goats: 12
    • Horses, Mounts, and Beasts of Burden: 649

Craftsmen

  • Arms and Toolmakers: 13
  • Blacksmiths: 14
  • Bookbinders: 7
  • Buckle-makers: 8
  • Cabinetmakers: 13
  • Candlemakers: 20
  • Carpenters: 22
  • Clothmakers: 19
  • Coach and Harness Makers: 6
  • Coopers: 17
  • Copper, Brass, Tin, Zinc, and Lead Workers: 8
  • Copyists: 6
  • Cutlers: 5
  • Fabricworkers: 14
  • Farrier: 44
  • Furriers: 4
  • Glassworkers: 24
  • Gunsmiths: 14
  • Harness-Makers: 6
  • Hatters: 12
  • Hosiery Workers: 4
  • Jewelers: 7
  • Leatherwrights: 17
  • Locksmiths: 6
  • Matchstick makers: 10
  • Musical Instrument Makers: 8
  • Painters, Structures and Fixtures: 8
  • Paper Workers: 9
  • Plasterers: 8
  • Pursemakers: 11
  • Roofers: 7
  • Ropemakers: 6
  • Rugmakers: 5
  • Saddlers: 11
  • Scabbardmakers: 13
  • Scalemakers: 6
  • Scientific, Surgical, and Optical Instrument Makers: 4
  • Sculptors, Structures and Fixtures: 6
  • Shoemakers: 6
  • Soap and Tallow Workers: 19
  • Tailors: 31
  • Tanners: 8
  • Upholsterers: 9
  • Watchmakers: 8
  • Weavers: 18
  • Whitesmiths: 5

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 4
  • Beer-Sellers: 9
  • Booksellers: 10
  • Butchers: 16
  • Chandlers: 17
  • Chicken Butchers: 18
  • Entrepreneurs: 6
  • Fine Clothiers: 15
  • Fishmongers: 18
  • Florists: 3
  • Potion Sellers: 10
  • Resellers: 28
  • Spice Merchants: 9
  • Wine-sellers: 13
  • Wheelwright: 10
  • Woodsellers: 6

Service workers

  • Bakers: 38
  • Barbers: 30
  • Coachmen: 9
  • Cooks: 29
  • Doctors: 13
  • Gamekeepers: 10
  • Grooms: 5
  • Hairdressers: 24
  • Healers: 15
  • Housekeepers: 20
  • Housemaids: 30
  • House Stewards: 19
  • Inns: 6
  • Laundry maids: 12
  • Maidservants: 20
  • Nursery Maids: 12
  • Pastrycooks: 25
  • Restaurateur: 36
  • Tavern Keepers: 28

Specialized Laborer

  • Ashworkers: 9
  • Bleachers: 6
  • Chemical Workers: 3
  • Coal Heavers: 12
  • In-Town Couriers: 14
  • Long Haul Couriers: 14
  • Dockyard Workers: 13
  • Gas Workers: 3
  • Hay Merchants: 5
  • Leech Collectors: 17
  • Millers: 15
  • Miners: 14
  • Oilmen and Polishers: 9
  • Postmen: 15
  • Pure Finder: 8
  • Skinners: 20
  • Sugar Refiners: 3
  • Tosher: 10
  • Warehousemen: 20
  • Watercarriers: 13
  • Watermen, Bargemen, etc.: 17

Skilled Laborers

  • Accountants: 8
  • Alchemist: 9
  • Clerk: 12
  • Dentists: 6
  • Educators: 18
  • Engineers: 9
  • Gardeners: 6
  • Mages: 4
  • Plumbers: 6
  • Pharmacist: 7
  • Professors: 2
  • Scientists: 4
  • Wizards: 2

Civil Servants

  • Adventurers: 6
  • Bankers: 9
  • Civil Clerks: 15
  • Civic Iudex: 7
  • Consultants: 4
  • Exorcist: 14
  • Fixers: 7
  • Kami Clerk: 12
  • Landlords: 13
  • Lawyers: 7
  • Legend Keepers: 11
  • Militia Officers: 72
  • Monks, Monastic: 20
  • Monks, Civic: 20
  • Historian, Oral: 15
  • Historian, Textual: 7
  • Policemen, Sheriffs, etc.: 15
  • Priests: 24
  • Rangers: 8
  • Rat Catchers: 9
  • Scholars: 10
  • Spiritualist: 12
  • Slayers: 3
  • Storytellers: 23
  • Military Officers: 21

Cottage Industries

  • Brewers: 19
  • Comfort Services: 24
  • Enchanters: 7
  • Herbalists: 7
  • Jaminators: 19
  • Needleworkers: 20
  • Potters: 11
  • Preserve Makers: 17
  • Quilters: 9
  • Seamsters: 34
  • Spinners: 17
  • Tinker: 6
  • Weaver: 17

Artists

  • Actors: 6
  • Architects: 2
  • Bards: 10
  • Costumers: 3
  • Dancers: 7
  • Drafters: 4
  • Engravers: 5
  • Fine Furniture Carpenters: 3
  • Glaziers: 6
  • Inlayers: 6
  • Musicians: 18
  • Painters, Art: 3
  • Playwrights: 7
  • Sculptors, Art: 5
  • Wood Carvers: 18
  • Writers: 20

Produce Industries

  • Butter Churners: 21
  • Canners: 20
  • Cheesmakers: 23
  • Ice Merchants: 2
  • Millers: 13
  • Picklers: 10
  • Smokers: 8
  • Stockmakers: 7
  • Tobacconists: 9
  • Tallowmakers: 15

2386 of Gëv-rik Hadfow's population work within a Foundational Occupation.

3850 of Gëv-rik Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 259 (4%) are noncontributers.

Points of Interest

Gëv-rik Hadfow is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami solved a major long term problem plaguing the town. One of Gëv-rik Hadfow's local festivals commemorates this miracle.

History